HASBRO FAMILY GAME NIGHT


FGN1 ENVIRONMENT PRE-VIZ  [Maya]

First visualization of how the game environment could look. Initially, quite conservative direction which became more outlandish in the later games.


ENVIRONMENTS [Final In-Game + Maya]

In FGN2, the game boxes were a point of inspiration. These came to life and bounced around the room before ejecting the game board parts onto the game table.


MR. POTATOHEAD CHARACTER PARTS

In FGN2, Mr. Potato Head parts were earned as you play. This screen enabled players play with the fantasy of customizing their own character. Brainstorming and modeling new parts for the character was fab.


GAME BOARDS

Authenticity was key to the successful digital representation of the games. The board props needed to feel physical and true to the real life counterparts.

hasbro-family-game-night-11.jpeg