SIMCITY - GAME ENTRY
SimCity was a very challenging game to work on as the UI Art Director. The sheer complexity of the simulation, sub-systems, and game features, required a large amount of UI in the front-end.
The previous SimCity was released 10 years ago. A new generation of players needed to be considered with this new release. Accessibility, feedback and tactility, together with a contemporary look and feel were some of the goals for the user experience.
GAME ENTRY - EARLY PRE-VIZ [Maya + Unity 3D + After Effects]
Exploring how the Front End could be more immersive; dropping the player into the 3D world immediately, together with a 3D interface.
FRONT END SCREEN [Final In-Game Screenshot]
MAP SELECTION SCREEN [Final In-Game Screenshot]
CITY CLAIMING SCREEN [Illustrator + Photoshop]
COMPANION MOBILE APP MOCK-UPS [Illustrator + Photoshop]
COAL DATA VISUALIZATION [Maya + Illustrator]
POLLUTION DATA VISUALIZATION [Maya + Illustrator]
SIMCITY WORLD SCREEN DESIGN [Illustrator]