SIMCITY - GAME ENTRY

SimCity was a very challenging game to work on as the UI Art Director. The sheer complexity of the simulation, sub-systems, and game features, required a large amount of UI in the front-end.

The previous SimCity was released 10 years ago. A new generation of players needed to be considered with this new release. Accessibility, feedback and tactility, together with a contemporary look and feel were some of the goals for the user experience.


GAME ENTRY - EARLY PRE-VIZ  [Maya + Unity 3D + After Effects]

Exploring how the Front End could be more immersive; dropping the player into the 3D world immediately, together with a 3D interface.


FRONT END SCREEN  [Final In-Game Screenshot]


MAP SELECTION SCREEN  [Final In-Game Screenshot]


CITY CLAIMING SCREEN [Illustrator + Photoshop]


COMPANION MOBILE APP MOCK-UPS  [Illustrator + Photoshop]


COAL DATA VISUALIZATION  [Maya + Illustrator]

POLLUTION DATA VISUALIZATION  [Maya + Illustrator]


SIMCITY WORLD SCREEN DESIGN  [Illustrator]